Behind the Code

struct Developer {
    std::string name;
    std::string role;
    std::string university;
    std::vector<std::string> focus;
};

Developer md_anik_hasan {
    "MD Anik Hasan",
    "CSE Student",
    "United International University (UIU)",
    {
        "Programming fundamentals",
        "Data Structures & Algorithms",
        "Game development"
    }
};

The one that got me into computers was games. When I was 7 years old I started with GTA Bangla Vice City (a modded version). Back then playing games was so much fun. It didn't mean anything deeper than that.

After a while I began to notice the weird moments within games. Bugs where infinite money was given to you, environments which glitched out, textures which stopped rendering properly. I was interested in seeing those moments. I thought, so this is what the game would look like when something goes wrong. What would it look like when the developers are making it?

I even attempted to tamper with game files on my own. I opened folders, found text files, and tried editing them, assuming that perhaps I would be able to rewrite something in the game. Of course it didn't work. Yeah, because I had no idea what I was doing. But I was stubborn and I made up my mind that I would change something in the game.

Then I started searching online, watching videos, and reading things to understand how games actually work. That curiosity is one of the reasons I decided to study Computer Science and Engineering.

Now I am learning the basics of every aspect of computer programming. In the future I hope this will lead me toward game development. However I also hope I will be able to learn many other things along the way.

I am still learning. Still experimenting. This website is part of that.