Behind the Code
struct Developer {
std::string name;
std::string role;
std::string university;
std::vector<std::string> focus;
};
Developer md_anik_hasan {
"MD Anik Hasan",
"CSE Student",
"United International University (UIU)",
{
"Programming fundamentals",
"Data Structures & Algorithms",
"Game development"
}
};
The one that got me into computers was games. When I was 7 years old I started with GTA Bangla Vice City (a modded version). Back then playing games was so much fun. It didn't mean anything deeper than that.
After a while I began to notice the weird moments within games. Bugs where infinite money was given to you, environments which glitched out, textures which stopped rendering properly. I was interested in seeing those moments. I thought, so this is what the game would look like when something goes wrong. What would it look like when the developers are making it?
I even attempted to tamper with game files on my own. I opened folders, found text files, and tried editing them, assuming that perhaps I would be able to rewrite something in the game. Of course it didn't work. Yeah, because I had no idea what I was doing. But I was stubborn and I made up my mind that I would change something in the game.
Then I started searching online, watching videos, and reading things to understand how games actually work. That curiosity is one of the reasons I decided to study Computer Science and Engineering.
Now I am learning the basics of every aspect of computer programming. In the future I hope this will lead me toward game development. However I also hope I will be able to learn many other things along the way.
I am still learning. Still experimenting. This website is part of that.